Most regular containers in Space Encounters are filled with basic space treasure, which includes ore, salvage components, sloped blocks and sometimes rare space items, such as the Drill Spear, Electric Baton, Ray Gun, and the Plasma Assault Rifle. Appears only in moderate encounters and above. The only place to find (and capture) Parasprites. Large bunker with several guest rooms, some of which have Retro Pods as bedsĭerelict USCM ship. Large, fortified vault protected by several layers of defenses. Large research base with hostile Miniknog soldiers and scientists. Two escape pods crashed into an asteroid field Large space station with various caged monsters ![]() Large bunker with a mix of station and astro themed furniture.Ĭontains a several crates filled with treasure.Ībandoned arcade with a machine that plays the minigame Beautiful Attempt! Hollowed out asteroid with mining equipment. Research facility inhabited by several friendly scientists. The chance of finding a single specific location is consequently roughly 1.72% to 1.79%, depending on the threat level. Note that the USCM Ship cannot appear in encounters with low threat level, and the Protectorate Base can only appear in extreme encounters. There are 58 different destinations for a Space Encounter, each of which appears with the same probability. It should be noted that the hazard layout on both sides of the starting point is identical-the mobile monster groups are not, however.Įncounters with a higher threat level will almost certainly require an upgraded mech. The height of the area is fixed and bounded by invisible borders at the "ceiling" and at the "floor". In between the static hazards, groups of randomly selected, mobile space robots will be positioned, which start chasing the player's mech if it gets too close.Įach space encounter has a circular layout, meaning the destination can be reached from the starting point by flying towards either side. Hazard fields are usually asteroids with varying density, minefields filled with large groups of Spinemines, ship wreckage with Twinguns attached to the outer sides, or a combination of any of these. To reach the destination of a space encounter, a hazard field filled with several packs of space monsters has to be traversed first.
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